C.U.L.T. Solutions Training Module is a FMV game inspired by bad corporate training modules. This game was made for(the themes were "Edutainment" and "Ancient History"). I shot and edited the video, designed the UI, and wrote the music. Team: ,
Showcased at:(August 2019)
Nekomancer is an arcade influenced platformer where you play as a cat gathering incredients for your witch. This game was made for(the themes were "Arcade" and "Occult Classic"). I designed the levels and wrote the music. Team: , ,
- (June 2019)
- (September 2019)
dwell is a first-person narrative experience. This game was made for(the themes was "What home means to you"). I modeled and laid out the environment, and created a few of the props. I also wrote the music and recorded and mixed the voice over dialogue. Team: , , , , ( for a full list of contributors)
Showcased at:(April 2019)
Cry With Me is a mobile sorrow simulator. Try to hold back your sadness and the tears only fall faster. This was a solo project, made in an evening using GameMaker.
The Stanley Edible is a single-player shopping-while-high simulator. This game was made for the August 2018(the themes were Parody and Bootleg). I modeled and laid out the environment, including the lighting and textures. I also wrote the voice-over dialog for the game. Team: , , , Kyle Erickson
This is a single player first-person puzzle game. Find clues to help you progress through the tunnels. I did the level design, including modeling the rooms and decorations. I also wrote the menu music and created the sounds for the game. It was made as part of the , a 10-day long jam. Team: ,
This is a single player narrative platformer. You follow Letheeth on their rite of passage, known as the Langanga. I wrote the narrative and music, created the sound effects, and did some of the programming in GameMaker. It was made as part of the, a week long jam. Team: , ,
Showcased at:(April 2019)
This is a local two-player competitive game. Your goal is to get the most treasure safely to the dock, while fending off attacks from the other player, who also is trying to get the gold. I worked on the art, sound, and music for this game. It was made as part of the, a 72-hour jam. Team:
Let's Cook Rice! is a real-time stove-top rice cooking simulator. Add your ingredients to the pan, set your temperature, and wait for the rice to be cooked. The goal of this game is to check the rice when it is cooked, but before it has become over cooked. This game was a solo project made in GameMaker.
Uphill is a game based on the Myth of Sisyphus. Try to push the rock to the top of the hill without it rolling down. This was a solo project, made in GameMaker in about five hours.
This is a 3-6 player tabletop game. You draft a band, play gigs, and work and against the other bands to try to gain the most fans. It was designed at thein March of 2018. After the jam, I took the rough draft cards home and created the digital version now available on . Team: , , , Carly Sjordal, Chris McPhearson
Alternatively Pig Trap: The Reckoning, this is a two-player cooperative game where two players are trapped in a maze and must attempt to find each other. This game was made for the 2018. We worked as a team to come up with the idea for the game. I designed the maze in the Unity scene editor, and created the music and sound effects on my Korg Electribe MPS. Team: ,
- (February 2018)
- (April 2018)
The Portland Oregon Trail is a one-player game based on the classic Oregon Trail game. This game was made for the 2017. I created the music, wrote the random encounters, and worked on much of the art. Team: , .
I created this game to teach myself to better use GameMaker. I took inspiration from the original Zelda game for the NES, with some dashes thrown in from Link to the Past and Link's Awakening. It was written from scratch in GML. It can be played in the browser on itch.io.
This is a two-player cooperative game I worked on as part of the . The team and I all worked together to come up with the concept for the game - the mechanics, the setting, and the theme. I created music for the game, worked on level design, and help implement the music in Unity. You can play the game on Windows by downloading it from itch.io. Team: , , Becky Win, , , Will Bucknam
Awards: 2016 Summer Slow Jam - Best UI
This is the first game that I created. It was built using Construct 2. I wanted to play with the idea of having the movement of the player create sounds that added to the soundtrack. I created custom music for the game, then created sound effects that would work within the same key as the music.